
Sevan Rax
Noob Mercs
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Posted - 2008.04.22 21:42:00 -
[1]
I very much enjoyed the story there, excellent stuff...
on your points: 1. The map intel would need to change and stop being a free-lunch.
I would somewhat agree with this. I would like to see the map intel available on the map be based on what your corp/alliance has come into contact with in these areas rather than losing all information on the map.
2. The Long Range scanner should become more customizable and user friendly û it should be able to give a PROXIMITY WARNING if you set it up that way.
Another stellar plan... I like the thought of this and helps keep things interesting too.
3. Cloaked Ships are another problem. Realistically you are going to have to be able to scan for Cloaked Signatures and be warned of their approach.
This I have a problem with... if this is done what would be the point in flying A Covert Ops, Force Recon or Black Ops ship with a cloak at all. There wouldn't be any, which interestingly enough highlights a problem with the whole remove local idea and re-balancing existing mechanics to fit.
Despite not liking the idea of making cloaked ships 'detectable' as it breaks the entire spirit of the thing, I am forced to see the sense of it in terms of game balancing as much as I don't like it.
But I still feel there should still be a way, however difficult, for the cloaked ship to remain completely undetected by potential victims, or you are killing off dedicated cloaking ships as a viable choice and this (to me at least) is totally unacceptable.
Originally by: Cailais
The solution need not sit wholey in the domain of the scanner: we must consider also the topography of EVE - the interstellar equivalent of mist, darkness, woods and valleys.
Great stuff Calais, you got my vote :p
Part of the problem here is that 'Space' in eve remains pretty much two dimensional in some respects, despite the three Axis. Take planets and moons for instance, regardless of where you or others warp from, everyone ends up at exactly the same place when warping to 'Zero'.
Being able to hide your ship on the dark side of the moon would be a Sci-Fi wet dream come true!
And aside from from warping from 'room' to 'room' spamming the Bookmark button there is no way to take advantage of the space in-between. You should at least be able to warp to an approximate point in space at will. From a combat perspective, this would cause a problem for scan probing but that itself could be solved by the very same mechanic.
The solution here would be to allow different types of probes to be deployed within the sphere of influence of other types, which would, in effect, make it possible to create a sensor network within what-ever system you are in.
Secondly, the probe network and the results thereof you create, should be accessible by all members of the gang and as a corollary the workload too, as probe deployment itself could be shared between members... The analysis itself would have to remain the domain of those ships specialized in it, to make sure that we are not making the obvious ships redundant in this matter.
This would make, alongside removing local a very interesting environment indeed... dark and scary where good work, tactical environments (CCP had a sticky about this a while back) and inventive shenanigans are rewarded.
Wow.. well, thanks to the Op for an excellent thought provoking and inspiring post and to the surprising lack of rabid trolls, many well thought out ideas in here.
I hope know CCP can pull some good stuff out of this thread.
-A Simple Proposal- |